Want to know how to become a good manager? How to beat most of its Parthians, or all of them? Follow us here. Below I will be showing a series of tips and instructions that should be taken into account, and a lot of useful information that maybe you do not know!
1º - Custom training?
Do not think, forget this possibility The first important point is never evolve a player through customized training. It's just a trap set for you to spend more tokens. There are many other ways to get a good player, and tokens to spend in training, it can be used in the auction or in the scout (which is impractical as well) but it is better than the customized training. You can spend the feathers 1 token in the auction and buy a player who lack only one skill point to turn scout rather than spend on personal training.
2º - TV contract
In the game's finances screen, we find the option of television rights which would be nothing more than the TV contract. We have four types of contracts, but the best is from the Speed, and in my opinion the second is the Nordeus. Always use the Speed if you log every day, and use the Nordeus otherwise.
As you gain 35 if it only lasts 10 days? Simple, just you renew it as soon as he finished, the value 35 tokens refers to the maximum number that you get at the end of the season.
The first option is safer not to access all day and the end of the season have 28T. Speed not already.
3º - Learning a new position or ability
Beside shows where you click to add a position more in the player, it always shows a position of the hand, in front of or behind the player. A player can only learn a maximum of 3 positions.
If the player has a position he can learn more positions than normal. But always close to the source positions that he has learned.
It takes 50 skill points to learn a new position, which makes this very bad choice because with 50 skill points applied in the defense / attack / physical and mental can give your player another star, and if you do not apply it , to apply in the position he is learning just "pausing" its development. Pays more to buy players who have two / three positions than you teach them, sometimes it can take up an entire season for him to learn a new position with the traditional method would you train him, and the points earned with the games. The other method would you train him until he runs out, and then give points of rest for him to recover, and repeat the process, but from the same because you could make it to accelerate its development, and making him learn a new position you It would be stopping their development for it.
Another similar situation is to learn a skill, which for me remains the same position, if you look foolish. It is more feasible you spend 1 token (if no offer in the auction) and buy a player who lack only a few points to turn scout, 2 or 3 position with a special ability. (It is rare else can happen.)
The skills are very good and have a lot, but do not take the luxury you pause the development of a player to learn a skill that will be useful in some situations instead of leveling their attack / defense / physical and mental, that It would be good for all occasions.
Some abilities cost 50 skill points and another 40.
Then learn a new position and / or new skill is completely stupid, you will waste too much time, and there when your player learn it, it will continue 3 stars and a skill / new position, while it might be 4 stars, missing one little to turn 5 Stars. And if you level your player move forward 3 stars 2 stars would turn, and become a bad player compared to the others. So not worth the two positions.
If the player has a position he can learn more positions than normal. But always close to the source positions that he has learned.
It takes 50 skill points to learn a new position, which makes this very bad choice because with 50 skill points applied in the defense / attack / physical and mental can give your player another star, and if you do not apply it , to apply in the position he is learning just "pausing" its development. Pays more to buy players who have two / three positions than you teach them, sometimes it can take up an entire season for him to learn a new position with the traditional method would you train him, and the points earned with the games. The other method would you train him until he runs out, and then give points of rest for him to recover, and repeat the process, but from the same because you could make it to accelerate its development, and making him learn a new position you It would be stopping their development for it.
Another similar situation is to learn a skill, which for me remains the same position, if you look foolish. It is more feasible you spend 1 token (if no offer in the auction) and buy a player who lack only a few points to turn scout, 2 or 3 position with a special ability. (It is rare else can happen.)
The skills are very good and have a lot, but do not take the luxury you pause the development of a player to learn a skill that will be useful in some situations instead of leveling their attack / defense / physical and mental, that It would be good for all occasions.
Some abilities cost 50 skill points and another 40.
Then learn a new position and / or new skill is completely stupid, you will waste too much time, and there when your player learn it, it will continue 3 stars and a skill / new position, while it might be 4 stars, missing one little to turn 5 Stars. And if you level your player move forward 3 stars 2 stars would turn, and become a bad player compared to the others. So not worth the two positions.
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